MARC details
000 -LEADER |
fixed length control field |
01985nam a2200289Ia 4500 |
001 - CONTROL NUMBER |
control field |
341393 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
0000000000 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20210906171029.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
171229s2018 flu 000 0 eng |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781498788748 (pbk. : acid-free paper) |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
AEA-IRC |
Transcribing agency |
AEA-IRC |
050 ## - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA 76.76.C153 |
Item number |
.B466 2018 |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Beuken, Brian, |
9 (RLIN) |
53596 |
245 #4 - TITLE STATEMENT |
Title |
The Fundamentals of C/C++ game development : |
Remainder of title |
using target-based development on SBC's / |
Statement of responsibility, etc. |
Brian Beuken. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc. |
Boca Raton, FL : |
Name of publisher, distributor, etc. |
CRC Press, Taylor & Francis Group, |
Date of publication, distribution, etc. |
2018 |
264 ## - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Boca Raton, FL : |
Name of producer, publisher, distributor, manufacturer |
CRC Press, Taylor & Francis Group, |
Date of production, publication, distribution, manufacture, or copyright notice |
2018 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxx, 501 pages : |
Other physical details |
illustrations ; |
Dimensions |
24 cm. |
500 ## - GENERAL NOTE |
General note |
A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes index. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. --Amazon.co.uk |
520 ## - SUMMARY, ETC. |
Summary, etc. |
This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
C (Computer program language). |
9 (RLIN) |
42938 |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
C++ (Computer program language). |
9 (RLIN) |
53181 |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
9 (RLIN) |
19749 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Circulation |
Source of classification or shelving scheme |
Library of Congress Classification |