The Fundamentals of C/C++ game development : (Record no. 31676)

MARC details
000 -LEADER
fixed length control field 01985nam a2200289Ia 4500
001 - CONTROL NUMBER
control field 341393
003 - CONTROL NUMBER IDENTIFIER
control field 0000000000
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20210906171029.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 171229s2018 flu 000 0 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781498788748 (pbk. : acid-free paper)
040 ## - CATALOGING SOURCE
Original cataloging agency AEA-IRC
Transcribing agency AEA-IRC
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA 76.76.C153
Item number .B466 2018
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Beuken, Brian,
9 (RLIN) 53596
245 #4 - TITLE STATEMENT
Title The Fundamentals of C/C++ game development :
Remainder of title using target-based development on SBC's /
Statement of responsibility, etc. Brian Beuken.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. Boca Raton, FL :
Name of publisher, distributor, etc. CRC Press, Taylor & Francis Group,
Date of publication, distribution, etc. 2018
264 ## - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Boca Raton, FL :
Name of producer, publisher, distributor, manufacturer CRC Press, Taylor & Francis Group,
Date of production, publication, distribution, manufacture, or copyright notice 2018
300 ## - PHYSICAL DESCRIPTION
Extent xxx, 501 pages :
Other physical details illustrations ;
Dimensions 24 cm.
500 ## - GENERAL NOTE
General note A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes index.
520 ## - SUMMARY, ETC.
Summary, etc. the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. --Amazon.co.uk
520 ## - SUMMARY, ETC.
Summary, etc. This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element C (Computer program language).
9 (RLIN) 42938
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element C++ (Computer program language).
9 (RLIN) 53181
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
9 (RLIN) 19749
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Circulation
Source of classification or shelving scheme Library of Congress Classification
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Inventory number Full call number Barcode Date last seen Price effective from Koha item type
    Library of Congress Classification     DLSU-D HS Learning Resource Center DLSU-D HS Learning Resource Center Circulation 10/11/2018 CIR-000341 QA 76.76.C153 .B466 2018 3SHS2018000341 08/11/2023 08/09/2021 Circulation