MARC details
000 -LEADER |
fixed length control field |
02596nam a2200301Ia 4500 |
001 - CONTROL NUMBER |
control field |
350697 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
0000000000 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20210816135739.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
180104s2018 flu b 000 0 eng |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2017060414 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781138631540 (pbk. : alk. paper) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781138631571 (hardback : alk. paper) |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
20238087 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
DLC |
Transcribing agency |
DLC |
050 ## - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
LB 1029.G3 |
Item number |
.K126 2018 |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Kalmpourtzis, George, |
9 (RLIN) |
53811 |
245 #0 - TITLE STATEMENT |
Title |
Educational game design fundamentals : |
Remainder of title |
a journey to creating intrinsically motivating learning experiences / |
Statement of responsibility, etc |
George Kalmpourtzis. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Boca Raton, FL : |
Name of publisher, distributor, etc |
CRC Press, |
Date of publication, distribution, etc |
c2019. |
264 ## - PUBLISHER--PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Boca Raton, FL : |
Name of publisher, distributor, etc |
CRC Press, |
Date of publication, distribution, etc |
c2019. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
iv, 343 pages cm. : |
Other physical details |
25 cm. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references. |
505 ## - FORMATTED CONTENTS NOTE |
Formatted contents note |
The journey begins -- Designing learning experiences -- The magical powers of the game designer -- Pedagogy and games -- The game core -- Where to start? -- Let's make a game! -- A closer look at game mechanics -- Games as reflection tools -- Knowing your audience -- Story : a first look -- Game interfaces -- Game aesthetics -- Testing and feedback -- Documenting and communicating -- The final chapter. |
520 ## - SUMMARY, ETC. |
Summary, etc |
Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators! |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Educational games |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Educational games |
9 (RLIN) |
53812 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Library of Congress Classification |
Item type |
Circulation |