Computer games technology / (Record no. 92752)
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000 -LEADER | |
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fixed length control field | 02191nam a22002057a 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | OSt |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20241005103818.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 241005b |||||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781774691762 |
040 ## - CATALOGING SOURCE | |
Transcribing agency | HS LRC |
050 ## - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA 76.76 C672 |
Item number | .C728 2022 |
245 ## - TITLE STATEMENT | |
Title | Computer games technology / |
Statement of responsibility, etc. | edited by: Jovan Pehcevski |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc. | Burlington, Canada : |
Name of publisher, distributor, etc. | Arcler Press , |
Date of publication, distribution, etc. | [2022]. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 515 pages : |
Other physical details | illustrations ; |
Dimensions | 9 inches. |
500 ## - GENERAL NOTE | |
General note | Table of Contents -- Chapter 1. SIDH: A Game-Based Architecture for a Training Simulator -- Chapter 2: An Application of a Game Development Framework in Higher Education Education -- Chapter 3: Experimental Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming -- Chapter 4: Development of a Driving Simulator with Analyzing Driver's Characteristics Based on a Virtual Reality Head Mounted Display -- Chapter 5: Fast and Reliable Mouse Picking Using graphics -- Chapter 6: Ballooning Graphics Memory Space in full GPU Visualization Environment -- Chapter 7: Platform for Distribution 3D Gaming -- Chapter 8: Player Profile Management on NFC Smart card for Multiplayer Ubiquitous Games --Chapter 9: real-time Large Crowd rendering with Efficient Character and Instance management on CPU -- Chapter 10: Gamer's facial Cloning for Online Interactive Games -- Chapter 11; A quantitative of Cognitive Learning Process by Computer Graphics games towards More Efficient Learning Models -- Chapter 12; Real-time Animation of Trees Based on BBSC in Computer Games -- Chapter 13: Knowledge Encoding in Game Mechanics Transfer-Oriented Know;edge Learning in Desktop-3D and VR -- Chapter 14: Hall of Heroes; A Digital Game for Social Skills Training with Young Adolescents -- Chapter 15: Kinect-Based ExergamesTailored to ParkinsonPatients -- Chapter 16: Developmentof a Gesture-Basedgame Applying Participatory Design to Reflect Values of Manual Wheelchair Users -- Chapter 17: Using the Revised bloomTaxonomy to Analyze Psychotherapeutic games -- Index. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Game Development. |
9 (RLIN) | 129295 |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Game Programming.. |
9 (RLIN) | 129296 |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Graphics in Computer Games. |
9 (RLIN) | 129297 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Library of Congress Classification |
Koha item type | Books |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Inventory number | Total Checkouts | Full call number | Barcode | Date last seen | Copy number | Price effective from | Koha item type |
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Library of Congress Classification | Faculty Reference Collection | DLSU-D HS Learning Resource Center | DLSU-D HS Learning Resource Center | Faculty Corner | 09/15/2023 | Senior HS SY 2023 -2024 | 3SHS2019001212 | QA 76.76 C672 .C728 2022 | 3SHS2019001212 | 10/05/2024 | 001212 | 10/05/2024 | Books |