Computer games technology / (Record no. 92752)

MARC details
000 -LEADER
fixed length control field 02191nam a22002057a 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20241005103818.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 241005b |||||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781774691762
040 ## - CATALOGING SOURCE
Transcribing agency HS LRC
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA 76.76 C672
Item number .C728 2022
245 ## - TITLE STATEMENT
Title Computer games technology /
Statement of responsibility, etc. edited by: Jovan Pehcevski
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. Burlington, Canada :
Name of publisher, distributor, etc. Arcler Press ,
Date of publication, distribution, etc. [2022].
300 ## - PHYSICAL DESCRIPTION
Extent 515 pages :
Other physical details illustrations ;
Dimensions 9 inches.
500 ## - GENERAL NOTE
General note Table of Contents -- Chapter 1. SIDH: A Game-Based Architecture for a Training Simulator -- Chapter 2: An Application of a Game Development Framework in Higher Education Education -- Chapter 3: Experimental Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming -- Chapter 4: Development of a Driving Simulator with Analyzing Driver's Characteristics Based on a Virtual Reality Head Mounted Display -- Chapter 5: Fast and Reliable Mouse Picking Using graphics -- Chapter 6: Ballooning Graphics Memory Space in full GPU Visualization Environment -- Chapter 7: Platform for Distribution 3D Gaming -- Chapter 8: Player Profile Management on NFC Smart card for Multiplayer Ubiquitous Games --Chapter 9: real-time Large Crowd rendering with Efficient Character and Instance management on CPU -- Chapter 10: Gamer's facial Cloning for Online Interactive Games -- Chapter 11; A quantitative of Cognitive Learning Process by Computer Graphics games towards More Efficient Learning Models -- Chapter 12; Real-time Animation of Trees Based on BBSC in Computer Games -- Chapter 13: Knowledge Encoding in Game Mechanics Transfer-Oriented Know;edge Learning in Desktop-3D and VR -- Chapter 14: Hall of Heroes; A Digital Game for Social Skills Training with Young Adolescents -- Chapter 15: Kinect-Based ExergamesTailored to ParkinsonPatients -- Chapter 16: Developmentof a Gesture-Basedgame Applying Participatory Design to Reflect Values of Manual Wheelchair Users -- Chapter 17: Using the Revised bloomTaxonomy to Analyze Psychotherapeutic games -- Index.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Game Development.
9 (RLIN) 129295
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Game Programming..
9 (RLIN) 129296
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Graphics in Computer Games.
9 (RLIN) 129297
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Inventory number Total Checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Library of Congress Classification     Faculty Reference Collection DLSU-D HS Learning Resource Center DLSU-D HS Learning Resource Center Faculty Corner 09/15/2023 Senior HS SY 2023 -2024 3SHS2019001212   QA 76.76 C672 .C728 2022 3SHS2019001212 10/05/2024 001212 10/05/2024 Books