Encyclopedia of play in today's society / Rodney P. Carlisle, general editor.
Material type: TextPublication details: Los Angeles : SAGE, c2009.Description: 2 v. : ill. 29 cmISBN:- 9781412966702
- GV 11 .En19 2009
Item type | Current library | Call number | Status | Date due | Barcode | |
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Reference | Aklatang Emilio Aguinaldo-Information Resource Center Reference | GV 11 .En19 2009 v.1 (Browse shelf(Opens below)) | Not for loan | 3AEA0000307896 | ||
Reference | Aklatang Emilio Aguinaldo-Information Resource Center Reference | GV 11 .En19 2009 v.2 (Browse shelf(Opens below)) | Not for loan | 3AEA0000307899 |
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GT 3405 .A83 2009 501 must-be-there events. | GT 3913.A2 .P875 1999 The art of getting over : graffiti at the millennium. / | GV 11 .B567 2009 The SAGE dictionary of leisure studies / | GV 11 .En19 2009 v.1 Encyclopedia of play in today's society / | GV 11 .En19 2009 v.2 Encyclopedia of play in today's society / | GV 14.45 .L535 2010 v.1 Leisure studies / | GV 14.45 .L535 2010 v.2 Leisure studies / |
A Sage reference publication.
Includes bibliographical references and index.
2. the effects that describe both adult and childhood recreation and games in dozens of cultures around the world and throughout history
3. analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainment around the world
4. Cultures as diverse as the the ancient Middle East, modern Russia, and China, India, Argentina and France.
Explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the RomanEmpire to video games today. With more than 450 entries, cover the hundreds of games played as informal recreation. Included all aspects of play-from the learning process to competition, mastery of nature, socialization, and cooperation. Key features are: 1. access to literature that explores questions of psychology, learning theory, game theory, and history in depth
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