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Gaming in libraries / Kelly Nicole Czarnecki.

By: Material type: TextTextPublication details: New York : Neal-Schuman Publishers, c2010.Description: viii, 127 p. : ill. 23 cmISBN:
  • 9781555707095
Subject(s): LOC classification:
  • Z 716.33  .C995 2010 v.9
Contents:
Introduction: gaming options and ideas -- Planning -- Implementation -- Marketing -- Best practices -- Measures of success.
Summary: Functions as a guide for all librarians to develop gaming tournaments and circulating games collection and to bring gaming programs to to the library. Provides a basic introduction to the latest in gaming platforms,consoles,and devices libraries can utilize in developing gaming programs. Covers things to consider when planning a gaming program,including costs and funding,getting buy-in from staff,and developing a game space.Covers how to implement different gaming programs,such as a monthly video game tournament,a board game event,and hosting a Guitar Hero Fest. Covers how to market a new gaming program and discusses gaming best practices.Looks at different ways one can measure the success of one's gaming program.Provides librarians with skills necessary to develop a gaming program that fosters critical thinking skills,new ways of socialization,and literacy.
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Holdings
Item type Current library Call number Status Date due Barcode
Reference Reference Aklatang Emilio Aguinaldo-Information Resource Center Reference Z 716.33 .C995 2010 v.9 (Browse shelf(Opens below)) Not for loan 3AEA0000315975

Published in cooperation with the Library Information and Technology Association, a division of the American Library Association.--T.p. verso.

Includes bibliographical references (p. 113-120) and index.

Introduction: gaming options and ideas -- Planning -- Implementation -- Marketing -- Best practices -- Measures of success.

Functions as a guide for all librarians to develop gaming tournaments and circulating games collection and to bring gaming programs to to the library. Provides a basic introduction to the latest in gaming platforms,consoles,and devices libraries can utilize in developing gaming programs. Covers things to consider when planning a gaming program,including costs and funding,getting buy-in from staff,and developing a game space.Covers how to implement different gaming programs,such as a monthly video game tournament,a board game event,and hosting a Guitar Hero Fest. Covers how to market a new gaming program and discusses gaming best practices.Looks at different ways one can measure the success of one's gaming program.Provides librarians with skills necessary to develop a gaming program that fosters critical thinking skills,new ways of socialization,and literacy.

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