TY - BOOK AU - Czarnecki, Kelly Nicole, TI - Gaming in libraries SN - 9781555707095 AV - Z 716.33 .C995 2010 v.9 PY - 2010/// CY - New York PB - Neal-Schuman Publishers KW - Libraries N1 - Published in cooperation with the Library Information and Technology Association, a division of the American Library Association.--T.p. verso; Includes bibliographical references (p. 113-120) and index; Introduction: gaming options and ideas -- Planning -- Implementation -- Marketing -- Best practices -- Measures of success N2 - Functions as a guide for all librarians to develop gaming tournaments and circulating games collection and to bring gaming programs to to the library. Provides a basic introduction to the latest in gaming platforms,consoles,and devices libraries can utilize in developing gaming programs. Covers things to consider when planning a gaming program,including costs and funding,getting buy-in from staff,and developing a game space.Covers how to implement different gaming programs,such as a monthly video game tournament,a board game event,and hosting a Guitar Hero Fest. Covers how to market a new gaming program and discusses gaming best practices.Looks at different ways one can measure the success of one's gaming program.Provides librarians with skills necessary to develop a gaming program that fosters critical thinking skills,new ways of socialization,and literacy ER -