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21.
Game cultures : computer games as the new media / Jon Dovey and Helen W. Kennedy. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: England : Open University Press, c2006
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: GV 1469.17.S63 .D751 2006.

22.
Game programming gems / edited by Mark DeLoura. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, Mass. : Charles River Media, c2000
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .G145 2000.

23.
Maya studio projects : game environments and props / Michael McKinley ; [cover image by Paul Presley]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind. : Wiley, c2010
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: TR 897.7 .M215 2010.

24.
Nintendo Wii flash game creator's guide : design, develop, and share your games online / Todd Perkins. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : McGraw Hill, c2008
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .P419 2008.

25.
Game developer's open source handbook / Steven Goodwin. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, Mass. : Charles River Media, c2007
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .G637 2007.

26.
Game development essentials : game audio development / Aaron Marks, Jeannie Novak. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, NY : Delmar/Cengage Learning, c2009
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .M342 2009.

27.
Ultimate game programming with DirectX / Allen Sherrod. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, Mass : Course Technology/Cengage Learning, c2009
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .Sh57 2009.

28.
Masters of Doom : how two guys created an empire and transformed pop culture / David Kushner. by
Material type: Text Text; Format: print ; Nature of contents: biography; Literary form: Not fiction
Publication details: New York : Random House, c2003
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: GV 1469.15 .K968 2003.

29.
3D graphics for game programming / JungHyun Han. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boca Raton, FL : Chapman and Hall/CRC, c2011
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .H190 2011.

30.
3D online multimedia & games : processing, transmission and visualization / Irene Cheng ... [et al.]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Singapore : World Scientific Pub., c2009
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.575 .A77 2009.

31.
Beginning game programming / Michael Morrison. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind. : SAMS, c2005
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .M834 2005.

32.
How to create fantasy art for computer games / Bill Stoneham. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Singapore : Page One Pub., c2010
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: T 385 .St72 2010.

33.
Learning HTML5 game programming : a hands-on guide to building online games using Canvas, SVG, and WebGL / James L. Williams. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Upper Saddle River, NJ : Addison-Wesley, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .W673 2012.

34.
Game design essentials / Briar Lee Mitchell. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, IN : Wiley, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .M692 2012.

35.
Visual C# game programming for teens / Jonathan S. Harbour. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .H214 2012.

36.
3D game programming all in one / Kenneth C. Finney. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, 2013
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .F497 2013.

37.
Wizards and warriors : massively multiplayer online game creation / Jason Darby. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .D242 2012.

38.
Visual Basic game programming for teens / Jonathan S. Harbour. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Juvenile;
Publication details: Boston, MA : Course Technology/Cengage Learning, c2011
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .H214b 2011.

39.
Game development essentails : mobile game development / Kimberly Unger, Jeannie Novak. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Australia : Delmar/Cengage Learning, 2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .Un31 2012.

40.
3ds Max modeling for games / insider's guide to game character, vehicle, and environment modeling. Andrew Gahan. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ;;New York Focal Press/Elsevier, c2011
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: TR 897.7 .G123 2011 v.1.

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