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41.
Game AI pro : collected wisdom of game AI professionals / edited by Steven Rabin. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boca Raton : CRC Press/Taylor & Francis Group, [2014];2014
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .G145 2014.

42.
Game mechanics : advanced game design / Ernest Adams, Joris Dormans. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Berkeley, CA : New Riders, [2012];copyright 2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .Ad17 2012.

43.
HTML5 game development for dummies / by Andy Harris. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Hoboken, NJ : For Dummies, a Wiley Brand, 2013
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.H94 .H240 2013.

44.
The essential guide to game audio : the theory and practice of sound for games / Steve Horowitz and Scott R. Looney. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Burlington, MA : Focal Press, 2014
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .H785 2014.

45.
Distributed game development : harnessing global talent to create winning games / Tim Fields. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Burlington, MA : Focal Press, [2010];copyright 2010
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .F460 2010.

46.
Gamestar mechanic for dummies / by Jacob Cordeiro by
Material type: Text Text; Format: print ; Literary form: Not fiction
Hoboken, NJ : John Wiley & Sons, [2014];2014
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .C811 2014.

47.
Game design workshop : a playcentric approach to creating innovative games / by Tracy Fullerton with a foreword by Eric Zimmerman. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boca Raton : CRC Press/Taylor & Francis, [2014]
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .F959 2014.

48.
Computer games and software engineering / edited by Kendra M. L. Cooper, Walt Scacchi. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boca Raton : CRC Press, Taylor & Francis Group, [2015]
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .C739 2015.

49.
Game engine architecture / Jason Gregory. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boca Raton :;Boca Raton : CRC Press,;CRC Press. 2014.;2009
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .G862 2014.

50.
The art of game design : a book of lenses / Jesse Schell, Carnegie Mellon University and Schell Games, Pittsburgh, Pennsylvania, USA. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boca Raton : CRC Press, [2015]
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .Sch26 2015.

51.
Designing games for children : developmental, usability, and design considerations for making games for kids / Carla Fisher, Ed.D. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Burlington, MA : Focal Press/Taylor & Francis Group, 2015
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .F531 2015.

52.
Flash game development in a social, mobile, and 3D world / Keith Gladstien. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Australia : Cengage Learning, [2014]
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .G451 2014.

53.
Guiness world records 2017 : gamer's edition / [editor. Stephen Daultrey ; intro by DanTDM]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
London : Guinness World Records, [2016]
Availability: Items available for reference: Aklatang Emilio Aguinaldo-Information Resource Center: Not for loan (1)Call number: AG 243 .G948g 2016.

54.
Extending virtual worlds : advanced design for virtual environments / Ann Latham Cudworth. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boca Raton : CRC Press, Taylor & Francis Group, [2016]
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.9.C65 .C893 2016.

55.
Guiness world records gamer's edition : the ultimate guide to gaming records / [editor. Stephen Daultrey ; intro by DanTDM]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
[London] : Guinness World Records, c2017
Availability: Items available for reference: Aklatang Emilio Aguinaldo-Information Resource Center: Not for loan (1)Call number: AG 243 .G948g 2017.

56.
Situational game design / Brian Upton. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boca Raton, FL : Taylor & Francis, CRC Press, c2018
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: GV 1469.34.A97 .Up8 2018.

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