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3D game programming with C++. / John De Goes. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Scottsdale, Ariz. : Coriolis Group, [2000];copyright 2000
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .D364 2000.
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Having fun on your PC. / Andy Ashdown. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: London : Dorling Kindersley, c2001
Availability: Items available for reference: Aklatang Emilio Aguinaldo-Information Resource Center: Not for loan (1)Call number: QA 76.76.O63 .As34 2001.
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Beginning C++ game programming / Michael Dawson. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, Mass. : Thomson Course Technology, 2004
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.73.C153 .D325 2004.
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Game programming gems / edited by Mark DeLoura. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, Mass. : Charles River Media, c2000
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .G145 2000.
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Game developer's open source handbook / Steven Goodwin. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, Mass. : Charles River Media, c2007
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .G637 2007.
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Ultimate game programming with DirectX / Allen Sherrod. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, Mass : Course Technology/Cengage Learning, c2009
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .Sh57 2009.
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3D graphics for game programming / JungHyun Han. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boca Raton, FL : Chapman and Hall/CRC, c2011
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .H190 2011.
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Introduction to game development / edited by Steve Rabin. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2010
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .In89 2010.
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Beginning game programming / Michael Morrison. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Indianapolis, Ind. : SAMS, c2005
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .M834 2005.
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How to create fantasy art for computer games / Bill Stoneham. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Singapore : Page One Pub., c2010
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: T 385 .St72 2010.
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