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1.
Introduction to game development / edited by Steve Rabin. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2010
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .In89 2010.

2.
Game development with Unity / by Michelle Menard. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .M521 2012.

3.
Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games / Wagner James Au. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, IN : Wiley, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: GV 1469.3 .Au1 2012.

4.
Beginning C++ through game programming / Michael Dawson. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2011
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .D325 2011.

5.
Multi-threaded game engine design / Jonathan S. Harbour. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2011
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .H214m 2011.

6.
Game development essentials : an introduction / Jeannie Novak. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, N.Y. : Delmar, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .N856 2012.

7.
Game design theory : a new philosophy for understanding games / Keith Burgun. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boca Raton, FL : CRC Press, c2013
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .B916 2013.

8.
Game AI pro : collected wisdom of game AI professionals / edited by Steven Rabin. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boca Raton : CRC Press/Taylor & Francis Group, [2014];2014
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .G145 2014.

9.
Gamestar mechanic for dummies / by Jacob Cordeiro by
Material type: Text Text; Format: print ; Literary form: Not fiction
Hoboken, NJ : John Wiley & Sons, [2014];2014
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .C811 2014.

10.
Game engine architecture / Jason Gregory. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boca Raton :;Boca Raton : CRC Press,;CRC Press. 2014.;2009
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .G862 2014.

11.
Android game programming for dummies / by Derek James. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hoboken, New Jersey : John Wiley & Sons, Inc., c2013
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.A65 .J231 2013.

12.
Game testing all in one / Charles P. Schultz, Robert D. Bryant. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Dulles, Va. : Mercury Learning and Information, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .Sch82 2012.

13.
Game mechanics : advanced game design / Ernest Adams, Joris Dormans. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Berkeley, CA : New Riders, [2012];copyright 2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .Ad17 2012.

14.
HTML5 game development for dummies / by Andy Harris. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Hoboken, NJ : For Dummies, a Wiley Brand, 2013
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.H94 .H240 2013.

15.
Game design workshop : a playcentric approach to creating innovative games / by Tracy Fullerton with a foreword by Eric Zimmerman. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boca Raton : CRC Press/Taylor & Francis, [2014]
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .F959 2014.

16.
Designing games for children : developmental, usability, and design considerations for making games for kids / Carla Fisher, Ed.D. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Burlington, MA : Focal Press/Taylor & Francis Group, 2015
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .F531 2015.

17.
3D game programming with C++. / John De Goes. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Scottsdale, Ariz. : Coriolis Group, [2000];copyright 2000
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .D364 2000.

18.
Visual digital culture : surface play and spectacle in new media genres / Andrew Darley. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: London : Routledge, c2000
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: GV 1469.17.S63 .D249 2000.

19.
Having fun on your PC. / Andy Ashdown. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: London : Dorling Kindersley, c2001
Availability: Items available for reference: Aklatang Emilio Aguinaldo-Information Resource Center: Not for loan (1)Call number: QA 76.76.O63 .As34 2001.

20.
Beginning C++ game programming / Michael Dawson. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, Mass. : Thomson Course Technology, 2004
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.73.C153 .D325 2004.

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