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1.
Learning online with games, simulations, and virtual worlds : strategies for online instruction / Clark Aldrich. by Series: Jossey-Bass guides to online teaching and learning
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: San Francisco, CA : Jossey-Bass, 2009
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (2)Call number: LB 1029.S53 .Al24 2009, ... DLSU-D GRADUATE STUDIES (1)Call number: LB 1029.S53 .Al24 2009.

2.
The Fundamentals of C/C++ game development : using target-based development on SBC's / Brian Beuken. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boca Raton, FL : CRC Press, Taylor & Francis Group, 2018
Availability: Items available for loan: DLSU-D HS Learning Resource Center (1)Call number: QA 76.76.C153 .B466 2018.

3.
3D game programming with C++. / John De Goes. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Scottsdale, Ariz. : Coriolis Group, [2000];copyright 2000
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .D364 2000.

4.
Visual digital culture : surface play and spectacle in new media genres / Andrew Darley. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: London : Routledge, c2000
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: GV 1469.17.S63 .D249 2000.

5.
Having fun on your PC. / Andy Ashdown. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: London : Dorling Kindersley, c2001
Availability: Items available for reference: Aklatang Emilio Aguinaldo-Information Resource Center: Not for loan (1)Call number: QA 76.76.O63 .As34 2001.

6.
Beginning C++ game programming / Michael Dawson. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, Mass. : Thomson Course Technology, 2004
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.73.C153 .D325 2004.

7.
Game cultures : computer games as the new media / Jon Dovey and Helen W. Kennedy. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: England : Open University Press, c2006
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: GV 1469.17.S63 .D751 2006.

8.
Game programming gems / edited by Mark DeLoura. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, Mass. : Charles River Media, c2000
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .G145 2000.

9.
Maya studio projects : game environments and props / Michael McKinley ; [cover image by Paul Presley]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind. : Wiley, c2010
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: TR 897.7 .M215 2010.

10.
Nintendo Wii flash game creator's guide : design, develop, and share your games online / Todd Perkins. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : McGraw Hill, c2008
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .P419 2008.

11.
Game developer's open source handbook / Steven Goodwin. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, Mass. : Charles River Media, c2007
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .G637 2007.

12.
Game development essentials : game audio development / Aaron Marks, Jeannie Novak. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, NY : Delmar/Cengage Learning, c2009
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .M342 2009.

13.
Ultimate game programming with DirectX / Allen Sherrod. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, Mass : Course Technology/Cengage Learning, c2009
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .Sh57 2009.

14.
Masters of Doom : how two guys created an empire and transformed pop culture / David Kushner. by
Material type: Text Text; Format: print ; Nature of contents: biography; Literary form: Not fiction
Publication details: New York : Random House, c2003
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: GV 1469.15 .K968 2003.

15.
Game engine architecture / Jason Gregory ; [foreword by Jeff and Matt Whiting]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Wellesley, Mass. : A K Peters, [2009];copyright 2009
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .G862 2009.

16.
3D graphics for game programming / JungHyun Han. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boca Raton, FL : Chapman and Hall/CRC, c2011
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .H190 2011.

17.
3D online multimedia & games : processing, transmission and visualization / Irene Cheng ... [et al.]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Singapore : World Scientific Pub., c2009
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.575 .A77 2009.

18.
Introduction to game development / edited by Steve Rabin. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2010
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .In89 2010.

19.
Beginning game programming / Michael Morrison. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind. : SAMS, c2005
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .M834 2005.

20.
How to create fantasy art for computer games / Bill Stoneham. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Singapore : Page One Pub., c2010
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: T 385 .St72 2010.

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