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Using games and simulations for teaching and assessment : key issues. edited by Harold F. O'Neil, Eva L. Baker, Ray S. Perez.

Contributor(s): Material type: TextTextPublisher: New York : Routledge, Taylor & Francis Group, [2016]Description: xxiv, 312 pages : illustrations ; 23ISBN:
  • 9780415737883 (pbk.)
Subject(s): LOC classification:
  • LB 1029.G3 .Us41 2016
Contents:
A Framework to Create Effective Learning Games and Simulations / Eva L. Baker and Girlie C. Delacruz -- Computational Issues in Modeling User Behavior in Serious Games / Markus R. Iseli and Rajesh Jha -- A Framework for Validating 21st Century Assessment Tools / Roy Stripling, John J. Lee, and Joseph V. Cohn -- Intelligent Tutoring Systems, Serious Games, and the Generalized Intelligent / Arthur C. Graesser, Xiangen Hu, Benjamin D. Nye, and Robert A. Sottilare -- Using Crowdsourcing as a Formative Evaluation Technique for Game Icons / Ayesha Madni, Gregory K. W. K. Chung, Eva L. Baker, and Noelle C. Griffin -- Lessons Learned From Intelligent Tutoring Research for Simulation / Ray S. Perez, Anna Skinner, and Paul Chatelier -- Measuring Learning in Simulations and Games / Allen Munro -- The Role of Neurobiology in Teaching and Assessing Games / Ray S. Perez, Jason Ralph, and James Niehaus -- Role of Metacognition in STEM Games and Simulations / Richard E. Mayer -- The Role of Motivation, Affect, and Engagement in Simulation/Game Environments : A Proposed Model / Robert Rueda, Harold F. O'Neil, and Elena Son -- Can Games Facilitate Access to College? / Zoë B. Corwin, Robert W. Danielson, Gisele Ragusa, and William G. Tierney -- Inference in Game-Based Assessment / Kristen E. DiCerbo, Robert J. Mislevy, and John T. Behrens -- On the Role of Multilevel Item Response Models in Multisite Evaluation Studies for Serious Games / Li Cai, Kilchan Choi, and Megan Kuhfeld.
List(s) this item appears in: Faculty Reference 2018
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Item type Current library Collection Call number Status Date due Barcode
Faculty Reference Collection DLSU-D HS Learning Resource Center Faculty Corner Faculty Reference Collection LB 1029.G3 .Us41 2016 (Browse shelf(Opens below)) Available 3HSL2014005038

Includes bibliographical references and index.

A Framework to Create Effective Learning Games and Simulations / Eva L. Baker and Girlie C. Delacruz -- Computational Issues in Modeling User Behavior in Serious Games / Markus R. Iseli and Rajesh Jha -- A Framework for Validating 21st Century Assessment Tools / Roy Stripling, John J. Lee, and Joseph V. Cohn -- Intelligent Tutoring Systems, Serious Games, and the Generalized Intelligent / Arthur C. Graesser, Xiangen Hu, Benjamin D. Nye, and Robert A. Sottilare -- Using Crowdsourcing as a Formative Evaluation Technique for Game Icons / Ayesha Madni, Gregory K. W. K. Chung, Eva L. Baker, and Noelle C. Griffin -- Lessons Learned From Intelligent Tutoring Research for Simulation / Ray S. Perez, Anna Skinner, and Paul Chatelier -- Measuring Learning in Simulations and Games / Allen Munro -- The Role of Neurobiology in Teaching and Assessing Games / Ray S. Perez, Jason Ralph, and James Niehaus -- Role of Metacognition in STEM Games and Simulations / Richard E. Mayer -- The Role of Motivation, Affect, and Engagement in Simulation/Game Environments : A Proposed Model / Robert Rueda, Harold F. O'Neil, and Elena Son -- Can Games Facilitate Access to College? / Zoë B. Corwin, Robert W. Danielson, Gisele Ragusa, and William G. Tierney -- Inference in Game-Based Assessment / Kristen E. DiCerbo, Robert J. Mislevy, and John T. Behrens -- On the Role of Multilevel Item Response Models in Multisite Evaluation Studies for Serious Games / Li Cai, Kilchan Choi, and Megan Kuhfeld.

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