000 | 01225nam a22002177a 4500 | ||
---|---|---|---|
008 | 150604b xxu||||| |||| 00| 0 eng d | ||
020 | _a9781421525846 (v.16) | ||
050 |
_aPN 6790.J34 _b.H539 2004 |
||
100 |
_aYumi Hotta _95508 |
||
245 |
_aChinese Go Asociation _cYumi Hotta; Takeshi Obata; Yukari Umezawa |
||
300 |
_a189 p. _bill. _c19 cm. |
||
440 |
_aHikaru no go _95509 |
||
500 | _aReads right to left. | ||
500 | _aPreviously published serially in English in Shonen jump. | ||
520 | _a"Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai?" -- from publisher's web site. | ||
521 | _aRated A for all ages. | ||
650 |
_2Go (Game) _aComic books, strips, etc. _pJuvenile fiction. _95510 |
||
650 |
_2Go (Game) players _aComic books, strips, etc. _pJuvenile fiction. _95511 |
||
650 |
_2Middle school students _aJapan _pComic books, strips, etc. _vJuvenile fiction. _95512 |
||
942 |
_2lcc _cBK |
||
999 |
_c2076 _d2076 |