000 03134nam a2200253Ia 4500
001 327438
003 0000000000
005 20210906170736.0
008 111220s2013 maua 001 0 eng
020 _a9780132747189
040 _aAEA-IRC
_cAEA-IRC
050 _aQA 76.73.P98
_b.L613 2013
100 _aLiang, Y. Daniel.
_953403
245 0 _aIntroduction to programming using Python /
_cY. Daniel Liang.
260 _aBoston :
_bPearson,
_c[2013].
264 _aBoston :
_bPearson,
_c[2013].
300 _axviii, 557 pages :
_billustrations (some color)
_c26 cm. + access code.
504 _aIncludes index.
505 _aChapter 1 Introduction to Computers, Programs, and Python Chapter 2 Elementary Programming Chapter 3 Introduction to Functions, Strings, and Objects Chapter 4 Selections Chapter 5 Loops Chapter 6 Functions Chapter 7 Object-Oriented Programming Chapter 8 Thinking in Objects Chapter 9 GUI Programming Using Tkinter Chapter 10 Lists Chapter 11 Multi-dimensional Lists Chapter 12 Inheritance and Polymorphism Chapter 13 Files and Exception Handling Chapter 14 Tuples, Sets, and Dictionaries Chapter 15 Recursion Chapters 16-23 are bonus Web chapters on DS Chapter 16 Developing Efficient Algorithms Chapter 17 Sorting Chapter 18 Linked Lists, Stacks, Queues, and Priority Queues Chapter 19 Binary Search Trees Chapter 20 AVL Trees Chapter 21 Hashing Chapter 22 Graphs and Applications Chapter 23 Weighted Graphs and Applications Appendixes Appendix A Python Keywords Appendix B The ASCII Character Set Appendix C Number Systems.
520 _aIntroduction to Programming Using Python is intended for use in the introduction to programming course. Daniel Liang is known for his "fundamentals-first" approach to teaching programming concepts and techniques. "Fundamentals-first" means that students learn fundamental programming concepts like selection statements, loops, and functions, before moving into defining classes. Students learn basic logic and programming concepts before moving into object-oriented programming, and GUI programming. Another aspect of Introduction to Programming Using Python is that in addition to the typical programming examples that feature games and some math, Liang gives an example or two early in the chapter that uses a simple graphic to engage the students. Rather than asking them to average 10 numbers together, they learn the concepts in the context of a fun example that generates something visually interesting. Using the graphics examples is optional in this textbook. Turtle graphics can be used in Chapters 1-5 to introduce the fundamentals of programming and Tkinter can be used for developing comprehensive graphical user interfaces and for learning object-oriented programming. MyProgrammingLab, Pearson's online homework and assessment tool, is available with this edition. Subscriptions to MyProgrammingLab are available to purchase online or packaged with your textbook (unique ISBN). --Pearson.ch
650 _aPython (Computer program language).
_953404
942 _cCIRC
_2lcc
999 _c31584
_d31584