000 | 01985nam a2200289Ia 4500 | ||
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001 | 341393 | ||
003 | 0000000000 | ||
005 | 20210906171029.0 | ||
008 | 171229s2018 flu 000 0 eng | ||
020 | _a9781498788748 (pbk. : acid-free paper) | ||
040 |
_aAEA-IRC _cAEA-IRC |
||
050 |
_aQA 76.76.C153 _b.B466 2018 |
||
100 |
_aBeuken, Brian, _953596 |
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245 | 4 |
_aThe Fundamentals of C/C++ game development : _busing target-based development on SBC's / _cBrian Beuken. |
|
260 |
_aBoca Raton, FL : _bCRC Press, Taylor & Francis Group, _c2018 |
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264 |
_aBoca Raton, FL : _bCRC Press, Taylor & Francis Group, _c2018 |
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300 |
_axxx, 501 pages : _billustrations ; _c24 cm. |
||
500 | _aA CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc. | ||
504 | _aIncludes index. | ||
520 | _a the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. --Amazon.co.uk | ||
520 | _aThis book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology | ||
650 |
_aC (Computer program language). _942938 |
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650 |
_aC++ (Computer program language). _953181 |
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650 |
_aComputer games _919749 |
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942 |
_cCIRC _2lcc |
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999 |
_c31676 _d31676 |