000 01985nam a2200289Ia 4500
001 341393
003 0000000000
005 20210906171029.0
008 171229s2018 flu 000 0 eng
020 _a9781498788748 (pbk. : acid-free paper)
040 _aAEA-IRC
_cAEA-IRC
050 _aQA 76.76.C153
_b.B466 2018
100 _aBeuken, Brian,
_953596
245 4 _aThe Fundamentals of C/C++ game development :
_busing target-based development on SBC's /
_cBrian Beuken.
260 _aBoca Raton, FL :
_bCRC Press, Taylor & Francis Group,
_c2018
264 _aBoca Raton, FL :
_bCRC Press, Taylor & Francis Group,
_c2018
300 _axxx, 501 pages :
_billustrations ;
_c24 cm.
500 _aA CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc.
504 _aIncludes index.
520 _a the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. --Amazon.co.uk
520 _aThis book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology
650 _aC (Computer program language).
_942938
650 _aC++ (Computer program language).
_953181
650 _aComputer games
_919749
942 _cCIRC
_2lcc
999 _c31676
_d31676