000 | 02596nam a2200301Ia 4500 | ||
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001 | 350697 | ||
003 | 0000000000 | ||
005 | 20210816135739.0 | ||
008 | 180104s2018 flu b 000 0 eng | ||
010 | _a2017060414 | ||
020 | _a9781138631540 (pbk. : alk. paper) | ||
020 | _a9781138631571 (hardback : alk. paper) | ||
035 | _a20238087 | ||
040 |
_aDLC _cDLC |
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050 |
_aLB 1029.G3 _b.K126 2018 |
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100 |
_aKalmpourtzis, George, _953811 |
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245 | 0 |
_aEducational game design fundamentals : _ba journey to creating intrinsically motivating learning experiences / _cGeorge Kalmpourtzis. |
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260 |
_aBoca Raton, FL : _bCRC Press, _cc2019. |
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264 |
_aBoca Raton, FL : _bCRC Press, _cc2019. |
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300 |
_aiv, 343 pages cm. : _b25 cm. |
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504 | _aIncludes bibliographical references. | ||
505 | _aThe journey begins -- Designing learning experiences -- The magical powers of the game designer -- Pedagogy and games -- The game core -- Where to start? -- Let's make a game! -- A closer look at game mechanics -- Games as reflection tools -- Knowing your audience -- Story : a first look -- Game interfaces -- Game aesthetics -- Testing and feedback -- Documenting and communicating -- The final chapter. | ||
520 | _aCan we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators! | ||
650 | _aEducational games | ||
650 |
_aEducational games _953812 |
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942 |
_2lcc _cCIRC |
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999 |
_c31781 _d31781 |