000 | 01931nam a2200265Ia 4500 | ||
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001 | 183748 | ||
003 | 0000000000 | ||
005 | 20211104035818.0 | ||
008 | 100222s2010 nyum b a001 0 eng | ||
020 | _a9781555707095 | ||
050 |
_aZ 716.33 _b.C995 2010 v.9 |
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100 |
_aCzarnecki, Kelly Nicole, _d-1974 _9111297 |
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245 | 0 |
_aGaming in libraries / _cKelly Nicole Czarnecki. |
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260 |
_aNew York : _bNeal-Schuman Publishers, _cc2010. |
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300 |
_aviii, 127 p. : _bill. _c23 cm. |
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500 | _aPublished in cooperation with the Library Information and Technology Association, a division of the American Library Association.--T.p. verso. | ||
504 | _aIncludes bibliographical references (p. 113-120) and index. | ||
505 | _aIntroduction: gaming options and ideas -- Planning -- Implementation -- Marketing -- Best practices -- Measures of success. | ||
520 | _aFunctions as a guide for all librarians to develop gaming tournaments and circulating games collection and to bring gaming programs to to the library. Provides a basic introduction to the latest in gaming platforms,consoles,and devices libraries can utilize in developing gaming programs. Covers things to consider when planning a gaming program,including costs and funding,getting buy-in from staff,and developing a game space.Covers how to implement different gaming programs,such as a monthly video game tournament,a board game event,and hosting a Guitar Hero Fest. Covers how to market a new gaming program and discusses gaming best practices.Looks at different ways one can measure the success of one's gaming program.Provides librarians with skills necessary to develop a gaming program that fosters critical thinking skills,new ways of socialization,and literacy. | ||
650 |
_aLibraries _93083 |
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650 |
_aLibraries _93083 |
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650 |
_aLibraries _93083 |
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942 | _cREF | ||
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_c77465 _d77465 |