000 01931nam a2200265Ia 4500
001 183748
003 0000000000
005 20211104035818.0
008 100222s2010 nyum b a001 0 eng
020 _a9781555707095
050 _aZ 716.33
_b.C995 2010 v.9
100 _aCzarnecki, Kelly Nicole,
_d-1974
_9111297
245 0 _aGaming in libraries /
_cKelly Nicole Czarnecki.
260 _aNew York :
_bNeal-Schuman Publishers,
_cc2010.
300 _aviii, 127 p. :
_bill.
_c23 cm.
500 _aPublished in cooperation with the Library Information and Technology Association, a division of the American Library Association.--T.p. verso.
504 _aIncludes bibliographical references (p. 113-120) and index.
505 _aIntroduction: gaming options and ideas -- Planning -- Implementation -- Marketing -- Best practices -- Measures of success.
520 _aFunctions as a guide for all librarians to develop gaming tournaments and circulating games collection and to bring gaming programs to to the library. Provides a basic introduction to the latest in gaming platforms,consoles,and devices libraries can utilize in developing gaming programs. Covers things to consider when planning a gaming program,including costs and funding,getting buy-in from staff,and developing a game space.Covers how to implement different gaming programs,such as a monthly video game tournament,a board game event,and hosting a Guitar Hero Fest. Covers how to market a new gaming program and discusses gaming best practices.Looks at different ways one can measure the success of one's gaming program.Provides librarians with skills necessary to develop a gaming program that fosters critical thinking skills,new ways of socialization,and literacy.
650 _aLibraries
_93083
650 _aLibraries
_93083
650 _aLibraries
_93083
942 _cREF
999 _c77465
_d77465