000 01480nam a2200289Ia 4500
001 273178
003 0000000000
005 20211104065309.0
008 150202n 000 0 eng d
020 _a9781118328033
040 _erda
050 _aGV 1469.27
_b.H191 2014
245 0 _aHandbook of digital games /
_cedited by Marios C. Angelides, Harry Agius.
264 _aHoboken, NJ :
_bWiley-IEEE Press,
_c2014
300 _axi, 767 pages
_c25 cm.
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
504 _aIncludes bibliographical references and index.
520 _aThe first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry
650 _aComputer games.
_2sears
_919749
650 _aVideo games.
_2sears
_953791
700 _aAgius, Harry.
_9119980
700 _aAngelides, Marios C.
_9119981
942 _cREF
999 _c84999
_d84999