000 | 01480nam a2200289Ia 4500 | ||
---|---|---|---|
001 | 273178 | ||
003 | 0000000000 | ||
005 | 20211104065309.0 | ||
008 | 150202n 000 0 eng d | ||
020 | _a9781118328033 | ||
040 | _erda | ||
050 |
_aGV 1469.27 _b.H191 2014 |
||
245 | 0 |
_aHandbook of digital games / _cedited by Marios C. Angelides, Harry Agius. |
|
264 |
_aHoboken, NJ : _bWiley-IEEE Press, _c2014 |
||
300 |
_axi, 767 pages _c25 cm. |
||
336 |
_atext _2rdacontent |
||
337 |
_aunmediated _2rdamedia |
||
338 |
_avolume _2rdacarrier |
||
504 | _aIncludes bibliographical references and index. | ||
520 | _aThe first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry | ||
650 |
_aComputer games. _2sears _919749 |
||
650 |
_aVideo games. _2sears _953791 |
||
700 |
_aAgius, Harry. _9119980 |
||
700 |
_aAngelides, Marios C. _9119981 |
||
942 | _cREF | ||
999 |
_c84999 _d84999 |