000 | 02506cam a22003497i 4500 | ||
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001 | 355713 | ||
003 | 0000000000 | ||
005 | 20201106100546.0 | ||
008 | 161228s2017 enka b 001 0 eng d | ||
010 | _a 2016963628 | ||
020 | _a9780128018514 (hbk) | ||
020 | _a0128018518 (hbk) | ||
035 | _a(OCoLC)ocn960845280 | ||
035 | _a19423002 | ||
040 |
_aBTCTA _beng _cAEA-IRC _erda _dYDX _dBDX _dIAL _dOCLCF _dDLC |
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042 | _alccopycat | ||
050 | 0 | 0 |
_aQA 76.9.H85 _b.Em69 2017 |
245 | 0 | 0 |
_aEmotions and affect in human factors and human-computer interaction / _cedited by Myounghoon Jeon, Michigan Technological University, Houghton, MI, United States. |
260 |
_aLondon, United Kingdom ; _aSan Diego, CA : _bElsevier/Academic Press, _cc2017. |
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264 | 1 |
_aLondon, United Kingdom ; _aSan Diego, CA : _bElsevier/Academic Press, _cc2017. |
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300 |
_axix, 604 pages : _billustrations ; _c24 cm |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
520 |
_aThe book is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts.
The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains: product design, human–robot interaction, behavioral health and game design, and transportation. Engineers and designers can learn and apply psychological theories and mechanisms to account for their affect-related research and can develop their own domain-specific theory. The approach outlined in this handbook works to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing. -- _bFrom the Publisher |
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650 | 0 |
_aHuman-computer interaction. _919752 |
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710 | 1 |
_aJeon, Myounghoon, _eeditor. _933956 |
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942 |
_2lcc _cBK |
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999 |
_c9089 _d9089 |