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001 | 344536 | ||
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005 | 20211104091737.0 | ||
008 | 170310t20172017maua b 001 0 eng | ||
020 | _a9780262037068 | ||
040 | _erda | ||
050 |
_aNA 2543.T43 _b.St32 2017 |
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100 |
_aSteenson, Molly Wright, _9127582 |
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245 | 0 |
_aArchitectural intelligence : _bhow designers and architects created the digital landscape / _cMolly Wright Steenson. |
|
264 |
_aCambridge, Massachusetts : _bThe MIT Press, _c[2017]. |
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300 |
_axii, 312 pages : _billustrations _c24 cm. |
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336 |
_atext _2rdacontent |
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337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
505 | _aArchitects, anti-architects, and architecting -- Christopher Alexander: patterns, order, and software -- Richard Saul Wurman: information, mapping, and understanding -- Information architects -- Cedric Price: responsive architecture and intelligent buildings -- Nicholas Negroponte and the MIT Architecture Machine Group: interfaces to artificial intelligence -- Architecting intelligence | ||
520 | _a and Negroponte experimented with the ways people experience artificial intelligence, even at architectural scale. Steenson investigates how these architects pushed the boundaries of architecture -- and how their technological experiments pushed the boundaries of technology. What did computational, cybernetic, and artificial intelligence researchers have to gain by engaging with architects and architectural problems? | ||
520 | _a Price designed some of the first intelligent buildings | ||
520 | _a Wurman popularized the notion of "information architecture" | ||
520 | _aIn 'Architectural Intelligence', Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies -- including cybernetics and artificial intelligence -- into their work and influenced digital design practices from the late 1980s to the present day. Alexander, long before his famous 1977 book 'A Pattern Language', used computation and structure to visualize design problems | ||
650 |
_aArchitecture and technology. _989447 |
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650 |
_aDesign _931699 |
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650 |
_aHuman-computer interaction. _919752 |
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942 | _cCIR | ||
999 |
_c91193 _d91193 |