000 | 02191nam a22002057a 4500 | ||
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003 | OSt | ||
005 | 20241005103818.0 | ||
008 | 241005b |||||||| |||| 00| 0 eng d | ||
020 | _a9781774691762 | ||
040 | _cHS LRC | ||
050 |
_aQA 76.76 C672 _b.C728 2022 |
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245 |
_aComputer games technology / _cedited by: Jovan Pehcevski |
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260 |
_aBurlington, Canada : _bArcler Press , _c[2022]. |
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300 |
_a515 pages : _billustrations ; _c9 inches. |
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500 | _aTable of Contents -- Chapter 1. SIDH: A Game-Based Architecture for a Training Simulator -- Chapter 2: An Application of a Game Development Framework in Higher Education Education -- Chapter 3: Experimental Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming -- Chapter 4: Development of a Driving Simulator with Analyzing Driver's Characteristics Based on a Virtual Reality Head Mounted Display -- Chapter 5: Fast and Reliable Mouse Picking Using graphics -- Chapter 6: Ballooning Graphics Memory Space in full GPU Visualization Environment -- Chapter 7: Platform for Distribution 3D Gaming -- Chapter 8: Player Profile Management on NFC Smart card for Multiplayer Ubiquitous Games --Chapter 9: real-time Large Crowd rendering with Efficient Character and Instance management on CPU -- Chapter 10: Gamer's facial Cloning for Online Interactive Games -- Chapter 11; A quantitative of Cognitive Learning Process by Computer Graphics games towards More Efficient Learning Models -- Chapter 12; Real-time Animation of Trees Based on BBSC in Computer Games -- Chapter 13: Knowledge Encoding in Game Mechanics Transfer-Oriented Know;edge Learning in Desktop-3D and VR -- Chapter 14: Hall of Heroes; A Digital Game for Social Skills Training with Young Adolescents -- Chapter 15: Kinect-Based ExergamesTailored to ParkinsonPatients -- Chapter 16: Developmentof a Gesture-Basedgame Applying Participatory Design to Reflect Values of Manual Wheelchair Users -- Chapter 17: Using the Revised bloomTaxonomy to Analyze Psychotherapeutic games -- Index. | ||
650 |
_aGame Development. _9129295 |
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650 |
_aGame Programming.. _9129296 |
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650 |
_aGraphics in Computer Games. _9129297 |
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942 |
_2lcc _cBK |
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999 |
_c92752 _d92752 |