Handbook of digital games /

Handbook of digital games / edited by Marios C. Angelides, Harry Agius. - xi, 767 pages 25 cm.

Includes bibliographical references and index.

The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry

9781118328033


Computer games.
Video games.

GV 1469.27 / .H191 2014