Handbook of digital games / edited by Marios C. Angelides, Harry Agius.
Material type: TextHoboken, NJ : Wiley-IEEE Press, 2014Description: xi, 767 pages 25 cmContent type:- text
- unmediated
- volume
- 9781118328033
- GV 1469.27 .H191 2014
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Reference | Aklatang Emilio Aguinaldo-Information Resource Center Reference | GV 1469.27 .H191 2014 (Browse shelf(Opens below)) | Not for loan | 3AEA2014009289 |
Includes bibliographical references and index.
The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry
There are no comments on this title.