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The Fundamentals of C/C++ game development : using target-based development on SBC's / Brian Beuken.

By: Material type: TextTextBoca Raton, FL : CRC Press, Taylor & Francis Group, 2018Description: xxx, 501 pages : illustrations ; 24 cmISBN:
  • 9781498788748 (pbk. : acid-free paper)
Subject(s): LOC classification:
  • QA 76.76.C153 .B466 2018
Summary: the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. --Amazon.co.ukSummary: This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology
List(s) this item appears in: SCOMJ111L_COMPUTER PROGRAMMING JAVA (NCII) | SCOMJ211L_COMPUTER PROGRAMMING 3
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Holdings
Item type Current library Call number Status Date due Barcode
Circulation Circulation DLSU-D HS Learning Resource Center Circulation QA 76.76.C153 .B466 2018 (Browse shelf(Opens below)) Available 3SHS2018000341
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QA 76.73.P98 .P292 2015 Getting to know Python QA 76.73.R83 .N645 2015 Getting to know Ruby QA 76.73.R83 .R191 2015 Getting to know Hackety Hack QA 76.76.C153 .B466 2018 The Fundamentals of C/C++ game development : using target-based development on SBC's / QA 76.76.H94 .C188 2021 HTML5 and CSS : comprehensive / QA 76.76.H94 .C189 2017 New pespectives on HTML5, CSS3, and javascript / QA 76.76.H94 .C189c 2017 New perspectives on HTML5 and CSS3 : comprehensive /

A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc.

Includes index.

the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. --Amazon.co.uk

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology

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