Educational game design fundamentals : a journey to creating intrinsically motivating learning experiences / George Kalmpourtzis.
Material type: TextBoca Raton, FL : CRC Press, c2019Description: iv, 343 pages cm. : 25 cmISBN:- 9781138631540 (pbk. : alk. paper)
- 9781138631571 (hardback : alk. paper)
- LB 1029.G3 .K126 2018
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Circulation | DLSU-D HS Learning Resource Center Circulation | LB 1029.G3 .K126 2018 (Browse shelf(Opens below)) | Available | 3SHS2018000485 |
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LB 1028.3 .W462 2010 Smarter clicking : school technology policies that work! | LB 1028.43 .L42 2019 Learning analytics in the classroom : translating learning analytics research for teachers / | LB 1028.46 .B457 2018 Data analysis for continuous school improvement / | LB 1029.G3 .K126 2018 Educational game design fundamentals : a journey to creating intrinsically motivating learning experiences / | LB 1029.T4 .T371 2015 WOW, what a team! : essential components for successful teaming / | LB 1031 .Si39 2014 Drumming to the beat of different marchers : finding the rhythm for differentiated learning / | LB 1032 .B451 2013 Taming of the team : how great teams work together / |
Includes bibliographical references.
The journey begins -- Designing learning experiences -- The magical powers of the game designer -- Pedagogy and games -- The game core -- Where to start? -- Let's make a game! -- A closer look at game mechanics -- Games as reflection tools -- Knowing your audience -- Story : a first look -- Game interfaces -- Game aesthetics -- Testing and feedback -- Documenting and communicating -- The final chapter.
Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!
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