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41.
The game production handbook / Heather Maxwell Chandler. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Burlington, MA : Jones & Bartlett Learning, 2014
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .C361 2014.

42.
Handbook of digital games / edited by Marios C. Angelides, Harry Agius. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Hoboken, NJ : Wiley-IEEE Press, 2014
Availability: Items available for reference: Aklatang Emilio Aguinaldo-Information Resource Center: Not for loan (1)Call number: GV 1469.27 .H191 2014.

43.
HTML5 game engines : app development and distribution / author, Dan Nagle. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boca Raton : Taylor & Francis, 2014
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (2)Call number: QA 76.76.C672 .N136 2014, ...

44.
The essential guide to game audio : the theory and practice of sound for games / Steve Horowitz and Scott R. Looney. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Burlington, MA : Focal Press, 2014
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .H785 2014.

45.
Distributed game development : harnessing global talent to create winning games / Tim Fields. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Burlington, MA : Focal Press, [2010];copyright 2010
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .F460 2010.

46.
Flash game development in a social, mobile, and 3D world / Keith Gladstien. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Australia : Cengage Learning, [2014]
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .G451 2014.

47.
Guiness world records 2017 : gamer's edition / [editor. Stephen Daultrey ; intro by DanTDM]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
London : Guinness World Records, [2016]
Availability: Items available for reference: Aklatang Emilio Aguinaldo-Information Resource Center: Not for loan (1)Call number: AG 243 .G948g 2016.

48.
Extending virtual worlds : advanced design for virtual environments / Ann Latham Cudworth. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boca Raton : CRC Press, Taylor & Francis Group, [2016]
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.9.C65 .C893 2016.

49.
Guiness world records gamer's edition : the ultimate guide to gaming records / [editor. Stephen Daultrey ; intro by DanTDM]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
[London] : Guinness World Records, c2017
Availability: Items available for reference: Aklatang Emilio Aguinaldo-Information Resource Center: Not for loan (1)Call number: AG 243 .G948g 2017.

50.
Situational game design / Brian Upton. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boca Raton, FL : Taylor & Francis, CRC Press, c2018
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: GV 1469.34.A97 .Up8 2018.

51.
The Fundamentals of C/C++ game development : using target-based development on SBC's / Brian Beuken. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boca Raton, FL : CRC Press, Taylor & Francis Group, 2018
Availability: Items available for loan: DLSU-D HS Learning Resource Center (1)Call number: QA 76.76.C153 .B466 2018.

52.
Game engine architecture / Jason Gregory ; [foreword by Jeff and Matt Whiting]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Wellesley, Mass. : A K Peters, [2009];copyright 2009
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .G862 2009.

53.
Beginning iPhone games development / Peter Bakhirev ... [et al.]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: [Berkeley, Calif.] :;New York, NY : Apress ;;Distributed to the book trade worldwide by Springer-Verlag New York c2010
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.8.I64 .B394 2010.

54.
Computer games and software engineering / edited by Kendra M. L. Cooper, Walt Scacchi. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boca Raton : CRC Press, Taylor & Francis Group, [2015]
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .C739 2015.

55.
The art of game design : a book of lenses / Jesse Schell, Carnegie Mellon University and Schell Games, Pittsburgh, Pennsylvania, USA. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boca Raton : CRC Press, [2015]
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .Sch26 2015.

56.
Learning online with games, simulations, and virtual worlds : strategies for online instruction / Clark Aldrich. by Series: Jossey-Bass guides to online teaching and learning
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: San Francisco, CA : Jossey-Bass, 2009
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (2)Call number: LB 1029.S53 .Al24 2009, ... DLSU-D GRADUATE STUDIES (1)Call number: LB 1029.S53 .Al24 2009.

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