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21.
Learning HTML5 game programming : a hands-on guide to building online games using Canvas, SVG, and WebGL / James L. Williams. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Upper Saddle River, NJ : Addison-Wesley, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .W673 2012.

22.
Game design essentials / Briar Lee Mitchell. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, IN : Wiley, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .M692 2012.

23.
Visual C# game programming for teens / Jonathan S. Harbour. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .H214 2012.

24.
Game development with Unity / by Michelle Menard. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .M521 2012.

25.
3D game programming all in one / Kenneth C. Finney. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, 2013
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .F497 2013.

26.
Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games / Wagner James Au. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, IN : Wiley, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: GV 1469.3 .Au1 2012.

27.
Wizards and warriors : massively multiplayer online game creation / Jason Darby. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .D242 2012.

28.
Visual Basic game programming for teens / Jonathan S. Harbour. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Juvenile;
Publication details: Boston, MA : Course Technology/Cengage Learning, c2011
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .H214b 2011.

29.
Game development essentails : mobile game development / Kimberly Unger, Jeannie Novak. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Australia : Delmar/Cengage Learning, 2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .Un31 2012.

30.
Beginning C++ through game programming / Michael Dawson. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2011
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .D325 2011.

31.
Multi-threaded game engine design / Jonathan S. Harbour. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2011
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .H214m 2011.

32.
Game development essentials : an introduction / Jeannie Novak. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, N.Y. : Delmar, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .N856 2012.

33.
Game design theory : a new philosophy for understanding games / Keith Burgun. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boca Raton, FL : CRC Press, c2013
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .B916 2013.

34.
Android game programming for dummies / by Derek James. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hoboken, New Jersey : John Wiley & Sons, Inc., c2013
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.A65 .J231 2013.

35.
Game testing all in one / Charles P. Schultz, Robert D. Bryant. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Dulles, Va. : Mercury Learning and Information, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .Sch82 2012.

36.
3ds Max modeling for games / insider's guide to game character, vehicle, and environment modeling. Andrew Gahan. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ;;New York Focal Press/Elsevier, c2011
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: TR 897.7 .G123 2011 v.1.

37.
The game production handbook / Heather Maxwell Chandler. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Burlington, MA : Jones & Bartlett Learning, 2014
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .C361 2014.

38.
Beginning iPhone games development / Peter Bakhirev ... [et al.]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: [Berkeley, Calif.] :;New York, NY : Apress ;;Distributed to the book trade worldwide by Springer-Verlag New York c2010
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.8.I64 .B394 2010.

39.
Handbook of digital games / edited by Marios C. Angelides, Harry Agius. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Hoboken, NJ : Wiley-IEEE Press, 2014
Availability: Items available for reference: Aklatang Emilio Aguinaldo-Information Resource Center: Not for loan (1)Call number: GV 1469.27 .H191 2014.

40.
HTML5 game engines : app development and distribution / author, Dan Nagle. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boca Raton : Taylor & Francis, 2014
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (2)Call number: QA 76.76.C672 .N136 2014, ...

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