Results
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Game design essentials / Briar Lee Mitchell. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Indianapolis, IN : Wiley, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .M692 2012.
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Visual C# game programming for teens / Jonathan S. Harbour. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .H214 2012.
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Game development with Unity / by Michelle Menard. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .M521 2012.
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3D game programming all in one / Kenneth C. Finney. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, 2013
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .F497 2013.
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Visual Basic game programming for teens / Jonathan S. Harbour. by
Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Juvenile;
Publication details: Boston, MA : Course Technology/Cengage Learning, c2011
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .H214b 2011.
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Beginning C++ through game programming / Michael Dawson. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2011
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .D325 2011.
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Multi-threaded game engine design / Jonathan S. Harbour. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2011
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .H214m 2011.
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32.
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Game development essentials : an introduction / Jeannie Novak. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Clifton Park, N.Y. : Delmar, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .N856 2012.
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Android game programming for dummies / by Derek James. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Hoboken, New Jersey : John Wiley & Sons, Inc., c2013
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.A65 .J231 2013.
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Game testing all in one / Charles P. Schultz, Robert D. Bryant. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Dulles, Va. : Mercury Learning and Information, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .Sch82 2012.
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The game production handbook / Heather Maxwell Chandler. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Burlington, MA : Jones & Bartlett Learning, 2014
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .C361 2014.
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38.
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Beginning iPhone games development / Peter Bakhirev ... [et al.]. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: [Berkeley, Calif.] :;New York, NY : Apress ;;Distributed to the book trade worldwide by Springer-Verlag New York c2010
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.8.I64 .B394 2010.
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