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1.
Introduction to game analysis / Clara Fernandez-Vara. by
Material type: Text Text; Format: print ; Literary form: Not fiction
New York, NY ;;Abingdon, Oxon : Routledge is an imprint of the Taylor and Francis Group, c2019
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: GV 1469.15 .F391 2019.

2.
Interactive storytelling for video games : a player-centered approach to creating memorable characters and stories / Josiah Lebowitz, Chris Klug. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Burlington, MA : Focal Press, c2011
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: GV 1469.34.A97 .L493 2011.

3.
Video game programming for kids / Jonathan S. Harbour; [edited by] Emi Smith. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boston, MA : Cengage Learning, 2014
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .H214 2015.

4.
Guiness world records 2017 : gamer's edition / [editor. Stephen Daultrey ; intro by DanTDM]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
London : Guinness World Records, [2016]
Availability: Items available for reference: Aklatang Emilio Aguinaldo-Information Resource Center: Not for loan (1)Call number: AG 243 .G948g 2016.

5.
Guiness world records gamer's edition : the ultimate guide to gaming records / [editor. Stephen Daultrey ; intro by DanTDM]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
[London] : Guinness World Records, c2017
Availability: Items available for reference: Aklatang Emilio Aguinaldo-Information Resource Center: Not for loan (1)Call number: AG 243 .G948g 2017.

6.
Designing games for children : developmental, usability, and design considerations for making games for kids / Carla Fisher, Ed.D. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Burlington, MA : Focal Press/Taylor & Francis Group, 2015
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .F531 2015.

7.
Interactive stories and video game art : a storytelling framework for game design / Chris Solarski. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boca Raton, FL : Taylor & Francis, [2017]
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: GV 1469.34.A97 .So42 2017.

8.
Visual digital culture : surface play and spectacle in new media genres / Andrew Darley. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: London : Routledge, c2000
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: GV 1469.17.S63 .D249 2000.

9.
CineTech : film, convergence and new media / Stephen Keane. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Basingstoke [England] ;;New York : Palgrave Macmillan, 2007
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: TR 858.K199 2007.

10.
Philosophy through video games / Jon Cogburn and Mark Silcox. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : Routledge, 2009
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: GV 1469.3 .C655 2009.

11.
Nintendo Wii flash game creator's guide : design, develop, and share your games online / Todd Perkins. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : McGraw Hill, c2008
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .P419 2008.

12.
Introduction to game development / edited by Steve Rabin. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2010
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .In89 2010.

13.
Game development with Unity / by Michelle Menard. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .M521 2012.

14.
Game design theory : a new philosophy for understanding games / Keith Burgun. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boca Raton, FL : CRC Press, c2013
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .B916 2013.

15.
Handbook of digital games / edited by Marios C. Angelides, Harry Agius. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Hoboken, NJ : Wiley-IEEE Press, 2014
Availability: Items available for reference: Aklatang Emilio Aguinaldo-Information Resource Center: Not for loan (1)Call number: GV 1469.27 .H191 2014.

16.
Games user research / edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Oxford, UK ;;New York : Oxford University Press, 2018©2018
Availability: Items available for loan: DLSU-D HS Learning Resource Center (1)Call number: GV 1469.17.D48 .G145 2018.

17.
Game development essentials : an introduction / Jeannie Novak. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, N.Y. : Delmar, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .N856 2012.

18.
Game testing all in one / Charles P. Schultz, Robert D. Bryant. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Dulles, Va. : Mercury Learning and Information, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .Sch82 2012.

19.
Minecraft combat handbook / [written by Stephanie Milton, with help from Paul Soares Jr, FyreUK, and CNB Minecraft ; illustrations by Theo Cordner and FyreUK.] by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Pre-adolescent;
London : Egmont, 2014
Availability: Items available for reference: Aklatang Emilio Aguinaldo-Information Resource Center: Not for loan (1)Call number: GV 1469.35.M535 .M643 2014.

20.
Minecraft redstone handbook / [written by Nick Farwell ; designed by Andrea Philpots ; concept design by Steffan Glyn ; edited by Jane Riordan and Stephanie Milton] by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Pre-adolescent;
London : Egmont, 2013
Availability: Items available for reference: Aklatang Emilio Aguinaldo-Information Resource Center: Not for loan (1)Call number: GV 1469.35.M535 .F253 2013.

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