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Computer games technology / edited by: Jovan Pehcevski

Material type: TextTextPublication details: Burlington, Canada : Arcler Press , [2022].Description: 515 pages : illustrations ; 9 inchesISBN:
  • 9781774691762
Subject(s): LOC classification:
  • QA 76.76 C672 .C728 2022
List(s) this item appears in: Computer Games - September 2023
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Item type Current library Collection Call number Copy number Status Date due Barcode
Books Books DLSU-D HS Learning Resource Center Faculty Corner Faculty Reference Collection QA 76.76 C672 .C728 2022 (Browse shelf(Opens below)) 001212 Available 3SHS2019001212

Table of Contents -- Chapter 1. SIDH: A Game-Based Architecture for a Training Simulator -- Chapter 2: An Application of a Game Development Framework in Higher Education Education -- Chapter 3: Experimental Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming -- Chapter 4: Development of a Driving Simulator with Analyzing Driver's Characteristics Based on a Virtual Reality Head Mounted Display -- Chapter 5: Fast and Reliable Mouse Picking Using graphics -- Chapter 6: Ballooning Graphics Memory Space in full GPU Visualization Environment -- Chapter 7: Platform for Distribution 3D Gaming -- Chapter 8: Player Profile Management on NFC Smart card for Multiplayer Ubiquitous Games --Chapter 9: real-time Large Crowd rendering with Efficient Character and Instance management on CPU -- Chapter 10: Gamer's facial Cloning for Online Interactive Games -- Chapter 11; A quantitative of Cognitive Learning Process by Computer Graphics games towards More Efficient Learning Models -- Chapter 12; Real-time Animation of Trees Based on BBSC in Computer Games -- Chapter 13: Knowledge Encoding in Game Mechanics Transfer-Oriented Know;edge Learning in Desktop-3D and VR -- Chapter 14: Hall of Heroes; A Digital Game for Social Skills Training with Young Adolescents -- Chapter 15: Kinect-Based ExergamesTailored to ParkinsonPatients -- Chapter 16: Developmentof a Gesture-Basedgame Applying Participatory Design to Reflect Values of Manual Wheelchair Users -- Chapter 17: Using the Revised bloomTaxonomy to Analyze Psychotherapeutic games -- Index.

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