The Fundamentals of C/C++ game development : using target-based development on SBC's / Brian Beuken.
Material type: TextBoca Raton, FL : CRC Press, Taylor & Francis Group, 2018Description: xxx, 501 pages : illustrations ; 24 cmISBN:- 9781498788748 (pbk. : acid-free paper)
- QA 76.76.C153 .B466 2018
Item type | Current library | Call number | Status | Date due | Barcode | |
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Circulation | DLSU-D HS Learning Resource Center Circulation | QA 76.76.C153 .B466 2018 (Browse shelf(Opens below)) | Available | 3SHS2018000341 |
A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc.
Includes index.
the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. --Amazon.co.uk
This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology
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