Your search returned 24 results.

Sort
Results
1.
Games user research / edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Oxford, UK ;;New York : Oxford University Press, 2018©2018
Availability: Items available for loan: DLSU-D HS Learning Resource Center (1)Call number: GV 1469.17.D48 .G145 2018.

2.
Visual digital culture : surface play and spectacle in new media genres / Andrew Darley. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: London : Routledge, c2000
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: GV 1469.17.S63 .D249 2000.

3.
CineTech : film, convergence and new media / Stephen Keane. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Basingstoke [England] ;;New York : Palgrave Macmillan, 2007
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: TR 858.K199 2007.

4.
Philosophy through video games / Jon Cogburn and Mark Silcox. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : Routledge, 2009
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: GV 1469.3 .C655 2009.

5.
Nintendo Wii flash game creator's guide : design, develop, and share your games online / Todd Perkins. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : McGraw Hill, c2008
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .P419 2008.

6.
Introduction to game development / edited by Steve Rabin. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2010
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .In89 2010.

7.
Game development with Unity / by Michelle Menard. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .M521 2012.

8.
Game development essentials : an introduction / Jeannie Novak. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, N.Y. : Delmar, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .N856 2012.

9.
Game design theory : a new philosophy for understanding games / Keith Burgun. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boca Raton, FL : CRC Press, c2013
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .B916 2013.

10.
Game testing all in one / Charles P. Schultz, Robert D. Bryant. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Dulles, Va. : Mercury Learning and Information, c2012
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .Sch82 2012.

11.
Interactive storytelling for video games : a player-centered approach to creating memorable characters and stories / Josiah Lebowitz, Chris Klug. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Burlington, MA : Focal Press, c2011
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: GV 1469.34.A97 .L493 2011.

12.
Handbook of digital games / edited by Marios C. Angelides, Harry Agius. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Hoboken, NJ : Wiley-IEEE Press, 2014
Availability: Items available for reference: Aklatang Emilio Aguinaldo-Information Resource Center: Not for loan (1)Call number: GV 1469.27 .H191 2014.

13.
Minecraft combat handbook / [written by Stephanie Milton, with help from Paul Soares Jr, FyreUK, and CNB Minecraft ; illustrations by Theo Cordner and FyreUK.] by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Pre-adolescent;
London : Egmont, 2014
Availability: Items available for reference: Aklatang Emilio Aguinaldo-Information Resource Center: Not for loan (1)Call number: GV 1469.35.M535 .M643 2014.

14.
Minecraft redstone handbook / [written by Nick Farwell ; designed by Andrea Philpots ; concept design by Steffan Glyn ; edited by Jane Riordan and Stephanie Milton] by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Pre-adolescent;
London : Egmont, 2013
Availability: Items available for reference: Aklatang Emilio Aguinaldo-Information Resource Center: Not for loan (1)Call number: GV 1469.35.M535 .F253 2013.

15.
Minecraft construction handbook / [written by Matthew Needler and Phil Southham ; edited by Stephanie Milton] by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Pre-adolescent;
London : Egmont, 2014
Availability: Items available for reference: Aklatang Emilio Aguinaldo-Information Resource Center: Not for loan (1)Call number: GV 1469.35.M535 .N289 2014.

16.
Gamestar mechanic for dummies / by Jacob Cordeiro by
Material type: Text Text; Format: print ; Literary form: Not fiction
Hoboken, NJ : John Wiley & Sons, [2014];2014
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .C811 2014.

17.
The routledge companion to video game studies / edited by Mark J.P. Wolf and Bernard Perron. by
Material type: Text Text; Format: print ; Literary form: Not fiction
New York, NY : Routledge, 2014
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: GV 1469.3 .R765 2014.

18.
Video game programming for kids / Jonathan S. Harbour; [edited by] Emi Smith. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Boston, MA : Cengage Learning, 2014
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .H214 2015.

19.
Designing games for children : developmental, usability, and design considerations for making games for kids / Carla Fisher, Ed.D. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Burlington, MA : Focal Press/Taylor & Francis Group, 2015
Availability: Items available for loan: Aklatang Emilio Aguinaldo-Information Resource Center (1)Call number: QA 76.76.C672 .F531 2015.

20.
Guiness world records 2017 : gamer's edition / [editor. Stephen Daultrey ; intro by DanTDM]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
London : Guinness World Records, [2016]
Availability: Items available for reference: Aklatang Emilio Aguinaldo-Information Resource Center: Not for loan (1)Call number: AG 243 .G948g 2016.

Pages