Handbook of digital games / edited by Marios C. Angelides, Harry Agius.
Material type: TextHoboken, NJ : Wiley-IEEE Press, 2014Description: xi, 767 pages 25 cmContent type:- text
- unmediated
- volume
- 9781118328033
- GV 1469.27 .H191 2014
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Reference | Aklatang Emilio Aguinaldo-Information Resource Center Reference | GV 1469.27 .H191 2014 (Browse shelf(Opens below)) | Not for loan | 3AEA2014009289 |
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Includes bibliographical references and index.
The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry
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